Online Shadowrun by Excalibur
Playing by the rules
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Table of Contents
What kind of Character are you???
Are you an Elf, a dwarf, or maybe a 12 foot tall troll...
Do you walk around with a BIG gun? or maybe you delve into
magic. Maybe you're the driver, you plug your brain directly
into the vehicle, and you feel the road beneath your tires.
Maybe you like to stay in your dos, and plug your brain
into your cyberdeck unit and surf the virtual reality of the
matrix...
Well, here are some choices for you to make.
First off, this is to help those who have never played the
game before. If you really think that you like it, I
wholeheartedly suggest that you go buy the main rule book.
That'll set you back about $25.00. I also suggest, that if
this is the first time you've ever played, you play a Street
Samurai. This is basically your muscle/fighter type person.
They are the easiest to create.
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You start out with a matrix, and from this matrix you will
choose how many points to allocate to your body attributes
and your skills. The matrix is below:
Priority | Race | Magic | Attributes |
Skills | Resources |
A | Metahuman | Human Magician | 30 | 40 |
1,000,000/50 |
B | Human |
Human Adept/ Metahuman Magician |
24 | 30 |
400,000/35 |
C | Human |
Metahuman Adept | 20 | 24 |
90,000/25 |
D | Human | ---- |
17 | 20 | 5,000/15 |
E | Human | ---- |
15 | 17 | 500/5 |
The extra number beside of the amount in Resources is the
number of magic points a magician takes for his beginning
spells.
If you play any race other than human, you must take Race at
priority A. If you are playing a Human Magician, you must
take Magic at priority A. If you are playing a Metahuman
Magician, you take Race at A, and Magic at B. Here's an
example:
An elf magician:
- A Race
- B Magic
- C Resources 90,000 nuyen, and 25 magic points.
- D Skills 20 points
- E Attributes 15 points
*An exception... There is an optional rule called more
metahumans. This rule allows you to play a metahuman and take
race at priority C instead of having to take it at A. I allow
this rule.
Your resources are what you buy beginning gear with, nuyen is
the monetary denomination. The magic points are the total
number of points you have to start up your beginning spells.
Remember, all money from Resources must be spent prior to
beginning the game. Characters start the game with 3D6 X
1,000 Nuyen (That's roll a 6 sided dice three times and
multiply by 1000). That money may be in any form the
character chooses, and he may use some of it to purchase
additional equipment. Any money left over from resources
you can keep 1/10 of. See additional notes on money at end
of the file.
Skills, are things like your firearms skills, street
etiquette, athletics, etc. Your attributes are your body,
intelligence, charisma, quickness, strength, and willpower.
You take the 15 points for attributes and split it up
between the six attributes. You take the 20 points for
skills and get things like driving a car, firing gun,
demolitions, or computers. So, was that as clear as mud?
In addition to the six attributes, you have essence, and
your reaction. Your essence starts at 6 and is reduced by
putting cyberware into your body. Your essence can not go
below zero, or you are dead. Your reaction is the average
of your intelligence and your quickness.
Now, what race are you going to play.
Human, Elf, Dwarf, Ork, or Troll
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Metahuman characters have modifications to their attributes
as follows:
- Dwarf +1 Body, -1 Quickness, +2 Strength, +1 Willpower,
and also Thermographic vision and Resistance (+2 Body)
to disease only.
- Elf +1 Quickness, +2 Charisma, and Low Light Vision.
- Ork +3 Body, +2 Strength, -1 Charisma, -1 Intelligence,
and Low Light Vision.
- Troll +5 Body, -1 Quickness, +4 Strength, -2
Intelligence, -1 Willpower, -2 Charisma, and
Thermographic Vision, +1 Reach for Armed/Unarmed
Combat, Dermal Armor (+1 Body).
Racial Maximums and Minimums:
B=Body Q=Quickness S=Strength C=Charisma I=Intelligence
W=Willpower E=Essence M=Magic RE=Reaction |
Race | B | Q | S | C | I | W | E | M | RE |
---|
Dwarf | 7 | 5 | 8 | 6 | 6 | 7 | 6 | 6 | 5 |
Elf | 6 | 7 | 6 | 8 | 6 | 6 | 6 | 6 | 6 |
Human | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 |
Ork | 9 | 6 | 8 | 5 | 5 | 6 | 6 | 6 | 5 |
Troll | 11 | 5 | 10 | 4 | 4 | 5 | 6 | 6 | 4 |
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Now, what do you do for a living?
Street Samurai, Hermetic Mage, Shaman, Combat Mage, Street
Shaman, Decker, Rigger, Body Guard, or Mercenary.
If you are going to play a magician of any sort, be careful
of cyberware, because your magic rating goes down with your
essence. And your magic rating is the highest level that
you can throw a spell without taking physical damage.
Combat magi will sometimes use a small amount of cyberware,
like enhanced vision types, but not much. Others will stay
away from it all together.
Street Samurai, Body Guard, Mercenary, or a Detective are
basically the same, a fighter, there are just differences in
the kind of skills you choose.
Magicians, Combat Mage, Hermetic mage, Tribal Shaman, Street
Shaman. Once again, subtle differences. A Mage (meaning
Hermetic) believes in a formula or design of a spell to
bring forth the mana and shape it to create the spell. A
Shaman chooses a totem (or more correctly, the totem chooses
the shaman). The totem gives the shaman power. A totem may
be Wolf, Dog, Rat, Crow, Cat, etc.. If you don't know
anything about the totems and need to know, let me know.
Some totems give bonuses in different situations.
Riggers interface directly with their vehicle through the
use of a cybernetic vehicle control rig. Not only do they
control their cars, boats, or aircraft. But they typically
will control several types of drones. These drones may be
for surveillance, or they may be armed for combat, or both.
Deckers ride the matrix. They plug their cyberdecks
directly into their heads. Then, they travel the virtual
world of the matrix, a worldwide network of computers.
If you don't have any idea of how to set up your character,
and what kind of equipment you need, then what I would like
each of you to do is to tell me what kind of character you
would like. Describe to me what kinds of things (skills)
you'd like the person to have. Give me some sort of a
beginning of a background for him/her and I'll work up
specifics, get it to you, and then we'll see where we are.
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For those who do know how to make up your own character,
here are a couple things you need to know.
- All brand new characters get 30 Karma points to start
with, which may be used to increase your skills or
attributes. No beginning character may start with abilities
above racial maximums. (Except by purchasing Cyberware or
Bioware.) Only 12 points of the 30 may be used to increase
attributes. I expect to see how those 30 karma points are
used. Give me a listing of all beginning attributes and
skills, then the ending list after spending the 30 karma
points. Remember that general skills cost 2X the new level,
concentrations cost 1.5X the new level, and Specializations cost 1X
the new level.
- All pre-existing characters must be submitted to me for
review. If applicable, extra Karma points will be given to
bring you up to par with other characters.
- NO character my start with resources in priority A.
Sorry, I'm not going to let you start out with 1,000,000 nuyen, and
there is a reason, read on.
- All new characters begin the game with an additional
500,000 nuyen to equip your character, in addition to the amount
given by the priority you take resources at. This 500,000
must also all be spent prior to the beginning of the game.
Rigger characters submit to me a list of your equipment, and
a wish list for drones if you don't have enough cash to get
what you want. I will review it and see if there is reason
to give you extra beginning cash, but don't count on it.
- Absolutely! NO SECURITY OR MILITARY GRADE EQUIPMENT.
- Contacts. Every new character starts out with two free
contacts as per the main rule book. You may purchase
additional contacts per the rule book. A contact will cost
you 5000 nuyen, and a buddy will cost you 10,000 nuyen. Existing
characters, I will review your contact list. You may get to
keep them all, you may not. It depends on what they all
look like when I get them together. I may actually use your
contacts in the game. After the game starts, you can not
"buy" a contact (although a bribe might get you somewhere)
you must earn contacts through role-playing.
Also, I don't expect your characters to know each other in
the beginning of the game. If for some reason, you want
your character to be a contact or buddy with another player
character, give me a good reason, and I will decide.
- Lifestyles. I expect you will purchase a lifestyle.
You don't want to live on the street, do you? Living on the
street doesn't cost you anything, but if you choose that, it
will be hard on you, count on it.
- Squatters pay 100 nuyen per month
- Low Lifestyle pay 1,000 nuyen per month
- Middle Lifestyle pay 5,000 nuyen per month
- High Lifestyle pay 10,000 nuyen per month
- Luxury Lifestyle pay 100,000 nuyen per month
Low lifestyle will get you an apartment, not much else. Middle
lifestyles get you a decent apartment and a commuter type car or
bike. High lifestyle gets you a real nice apartment with
security and such, and a luxury class car or sports car.
I expect you to keep up these payments. If you fall behind
by more than two months, your landlord will come looking for
you. (And yes, I will keep track.)
- I allow the use of the optional allergy rule for
metahuman characters. If you are new and don't understand
this, you may receive benefits (additional points to body,
etc.) for taking an allergy to something. The severity can
be anywhere from mild, to deadly. If you want more
specifics and don't have access to the rules let me know.
Be aware, if you choose this, I probably will not go out of
my way to "hit" you with it, but if it comes up, you chose
it.
- I want each player to come up with some kind of
background for the character, and a description. What color
hair and eyes, how long is the hair, how does he/she dress?
What are their mannerisms? Is your character a corporate
employee, does he/she have a System Identification Number
(SIN) or not? Why is this person running the shadows? This
doesn't have to be long, just give me some idea of "who" the
character is. After all, even though this is being done by
e-mail, it IS STILL A ROLE-PLAYING GAME.
- Languages - You get your native language as a skill at your
Intelligence + 2, and another language that you may pick at half
your intelligence (round down). These do not cost you any skill
points or karma initially.
- The final rule (for now). These rules may change, or
be expanded upon at any time as the game progresses and I
see how I'm doing :-) Errr.. I've already made some changes :-)
Back to Table of Contents
Shadowrun Timeline
- Late 1990's: Civil unrest runs rampant. Corporations arm
their security forces with the finest available equipment
and hire professional mercenaries due to fear of indifferent
or incompetent governments, starting with their holding in
third world countries.
- 1999: Food Riots in New York City due to a truckers strike.
Seretech Medical Research truck attacked by rioters. They
dispatched their security forces to protect the truck and it
became a bloody battle. Later, the Supreme Court ruled that
corps had the right to protect their interest.
- 2001: NRC vs. Shiaawase Corp establishes
extraterritoriality of multinational corporations.
- 2004: Lybia unleashed chemical weapons on Israel. Israel
responds with a nuclear strike that destroys half of Lybia's
cities.
- 2005: Major earthquake in New York City kills over 200,000
people and does over 200 billion in damages.
- 2006: Japan creates Japanese Imperial State, deploys fleet
of solar collector satellites which beam microwave energy to
receptors on Earth for relatively cheap power. Creates
strong inroads with the third world.
- 2002-2008: Resource Rush. Government invokes its right of
imminent domain again and again to take, then lease
properties to corps to exploit the resources. Taking the
brunt of this were Indian lands and federal park lands.
Conservationist and Indian rights groups expressed shock and
disgust, but corp influence and paramilitary power make it
dangerous to object. More radical elements form Sovereign
American Indian Movement (SAIM).
- 2009: United Oil Industries announces it has acquired
rights to the petrochemical resources in 1/4 of remaining
federal park lands and 1/10 of Indian lands which the
government had just confiscated. SAIM reacted immediately.
A small band entered the United States Air Force Shiloh
Launch Facility in northwest Montana, capturing a missile
silo. No one knows how they got inside past security
patrols. They then met up with John Redbourne, a
full-blooded Dakota Sioux. He knocked his partner
unconscious and used his keys to lockout the fail-safes.
They demanded the return of all Indian lands or they would
launch the facilities missiles. After 10 days, a Delta team
attacked the facility, all Indians were killed, but one missile was launched carrying four MIRVed 5 megaton warheads.
NORAD could not stop the missile. President Garrety called
Moscow and informed them. Moscow put all its forces on full
alert. Russian President Nikolai Chenlenko informed Garrety
that the warheads had been stopped. There were no recorded
nuclear explosions, but there was fallout. Goaded by corp
propagandist, the people blamed SAIM and all Native
Americans.
- 2010:
- Corporations pressure government to pass the
Re-education and Relocation Act. This called for the
confinement of anyone connected with SAIM, but spread because
of hatred of the indians. Thousands of innocent Native
Americans were sent to concentration camps, called
"re-education centers." Daniel Coleman is shipped to the
Abilene Camp. Congress soon contracts out management of
camps to corporations. As camps drop from the media
spotlight, conditions get worse.
- Virally Induced Toxic Allergy Syndrome (VITAS) breaks
out in New Delhi, but soon spreads over the globe. The
worst epidemic since the Black Plague left a significant
percentage of the worlds population dead or dying by years
end.
- 2011:
- January, Violent dissolution of Mexican government.
In the next five years, many more governments rise and fall,
famine stalks the globe, civil protest lead to attacks on
European nuclear plants, three of which have meltdowns and
radiation spreads.
- On the heel of the VITAS plague, Unexplained Genetic
Expression (UGE) occurred. All over the world, mutant and
changeling children were being born to "normal" parents.
They were dubbed "elves and dwarves". They are called
metahumans. Miracles and calamities were being reported
in every country, religions rose and died, prophets appeared proclaiming the end of the world. On
December 24, at the same time that hundreds of
Japanese witnessed the first appearance of the great dragon
Ryumyo as they passed by Mt. Fuji on a bullet train, Daniel
Coleman, ie. Daniel Howling Coyote, led his followers out
of the Abilene Re-Education Center. Guards tried to stop
them, and one repeated later that Coleman seemed to be
glowing, and that he knew he had shot him three times, but
he was never effected and kept right on walking into a
storm. There was no search party that night because of the
storm, but there was no trace of the indians to be found the
next day. There was no question then that magic had
returned to the world.
- 2014:
- Daniel Coleman disappeared from public view for years
after he left the Abilene center. He was no doubt
proselytizing. Word spread among the remaining free
indians, as well as those still incarcerated about a new
prophet, a great shaman to whom the spirits had taught a
powerful new dance. This inspired Native Americans to
resist the tyranny of their existence. Many escaped the
camps and fled into the wilderness. They started a
guerrilla war against the army. In 2014, Daniel Coleman
returns from the shadows. He called himself Howling Coyote
and declared he was a shaman of the Ghost Dance. He
announced the formation of the Native American Nations
(NAN). They demanded the return of all land of North
America to the Indians, and the removal of all European,
Asian, and African descendants. It was of course taken as a
joke, and everyone was having fun with it when they
demonstrated their power. Redondo Peak erupted, burying Los
Alamos, New Mexico in ash. Howling Coyote appeared on a vid
show from a nearby Zu�i reservation and claimed credit for
invoking Mother Earth to punish those who had forsaken her
for so long. Within an hour of the broadcast a fast
reaction team of Sixth Air Calvary from Fort Hood Texas
responded, but never arrived at the reservation. The craft
were destroyed by freak winds and tornados.
- The Free Republic of Ireland is formed.
- The white-controlled government of South Africa
finally dissolved completely.
- 2016: President Garrety is assassinated, followed shortly
by Russian President Nikolai Chelenko, Prime Minister Lena
Rodale of Great Britain, and Minister Chaim Schon of Israel.
New U.S. President William Jarman issues Executive Order
17-321. Congress ratified it with the Resolution Act of
2016. This sanctioned Jarman's plan to resolve "the indian
question": total extermination of all Native Americans.
When the government started to gather their forces, several
months of freak weather prevented them from gathering.
- 2017: On August 17th when the government forces left to
execute the Resolution Act of 2016, at 10:32 AM Pacific
time, Mt. Rainier, Mt. St. Helens, Mt. Hood, and Mt. Adams
all erupted. Mother Earth had declared whose side she was
on.
- 2018:
- Treaty of Denver. Representatives from the U.S.,
Canada, and Mexico met with the Ghost Dancers in Denver.
Within three months an agreement had been reached giving
much of western North America back to NAN, recognizing the
sovereignty of NAN.
- Space plane America disintegrates in orbit, wreckage
lands in Longreach Australia killing 300 people.
- First generation ASIST (Artificial Sensory Induction
System). Used for entertainment first, but researchers
look at ways to handle data.
- 2021: April 30, all over world, one of every ten men and
women suddenly metamorphosed into hideous humanoid shapes.
This is called Goblinization and the resulting people are
called Orks and Trolls. Ten percent of the population is
effected. Some normal children change when they reach
puberty.
- 2022:
- Race riots wracked the globe on a scale never before
seen.
- Data magazine uses the term Awakened to describe
metahumans and other life forms recently come into being.
- Quebec becomes independent.
- Caribbean League formed.
- VITAS sweeps the globe again.
- 2024: First simsense entertainment system developed. (Like
a sensory VCR)
- 2025: Magic becomes recognized and classes offered by
universities.
- 2026: First cyberterminal built. A room sized isolation
chamber with multiple contact point jacks and multiple
hook-ups for the operator designed for military intelligence
applications. The first volunteers went mad.
- 2027: First cold fusion power plant goes online.
- 2029:
- Cyberterminals developed that allow user to interface
with the world wide data network directly to his nervous
system. In the U.S., the CIA, NSA, and IRS pool their
resources and create Echo Mirage to work on development.
- Feb. 8, computer systems around the world are attacked
at random by a virus of unprecedented power. Data was lost,
systems crashed, and hardware even burned up. Governments
and the economy suffered. Presidential order brought Echo
Mirage in to fight the virus. The "straight-arrow" agents
were overwhelmed. Echo Mirage recruited the best "mavericks"
they could. By August, they were finally ready to bring
about a coordinated attack on the virus with much improved
cyberterminals. Eighteen minutes after engaging the virus,
four members of Echo Mirage were dead. Corporations are
shocked at the ease with which the members of Echo Mirage
penetrated their most secure data systems. Secret work
begins on new security software and Intrusion
Countermeasures (IC, or "ICE") is developed.
- 2030-2042: Euro-Wars
- 2030: Remaining United States and Canada merge to form
United Canadian American States (UCAS).
- 2031: By late in the year, the last traces of the virus are
removed from the Matrix.
- 2034: Ten southern states secede from UCAS, forming the
Confederate American States (CAS).
- 2035: Elves announce the formation of Tir Tairngire and
seceded the area of the old state of Oregon from NAN.
- 2036: Small rural town in Ohio is firebombed with napalm, 20
people are killed, almost all of them metahuman. A group
calling itself Alamos 20,000 claims responsibility, starting
off 15 years of terrorist activity against metahumans and
sympathetic normals linked directly to this group.
- 2037: California secedes from the UCAS, forming California
Free State.
- 2039: Night of Rage. Worldwide riots result in the deaths
of thousands of metahumans and others cosmetically changed
to look like metahumans.
- 2041:
- Apparently in retaliation for Night of Rage and
violence against metahumans EuroAir Flight 329 was
destroyed. There were no survivors. While en route from
London to Atlanta the plane was attacked by a dragon over
the Atlantic. According to the last transmission from the
plane, one heroic passenger held off the dragon's attack
with sorcery for several minutes.
- Birth of policlubs in Europe. Youth oriented and
dedicated to promoting various political philosophies.
- 2044: Aztlan nationalized all foreign-owned businesses
under heavy pressure from Aztechnology Corporation.
Semi-open warfare broke out as some corps attempted to hold
on to their property. Aztlan used this screen as an
opportunity to annex the rest of what remained of Mexico
except for the Yucatan, where Awakened forces foiled all
takeover attempts.
- 2046: Policlub idea spreads to North America. Humanis
Policlub is denounced as an arm of Alamos 20,000 by Mothers
of Metahumans (MOM).
- 2050 - ?: Cyberdecks improve, and are now keyboard size.
Improvements continue in cybertechnology and biotechnology.
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by TSR, Inc. All Rights Reserved. Used without permission. Original Shadowrun
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Except as noted, all other original material contained on this web site is
Copyright 1994-97 by Shaun Sides and Darrell Bowman